Place Holder Illustration:
Shaman: ( dialogue: warns the Wattali of P’munte raid) – ” ”
Governor of the border tribe: reacts. disbelief. ensures their is no reason the Pmunte would raid. Denies the Shaman’s claims.
Actions:
Speak to Wattali High Council:
Scout P’munte Border
Prepare Weapons & Defenses
Ask the Shaman questions
Take a nap
Go swimming
Do chores
Visit Aunt in neighboring tribe
Leave on a 2 day trip to the Ravilyon Market
Camp overnight in the mountains
Story Details: Link to Story script drafts ( a menu with drafts, by date )
Visual: Background: Huts, border of river, jungle vegetation. Long houses, cabins, canoes, tribal dressed villagers. Details ( supporting cast: women with children, carrying babies. Men doing chores, women doing cooking, men carrying animals. women carrying buckets of water. Men whittling sticks. Youth, playing volleyball. Women carrying fruits.
Storyboard: A. ( shaman design. name. costume. portrait. Expression. Artifacts, gesture) Warning, pointing, eyes appear white, like blind. A stoic, ancient, tall figure.
B. The governor and others, laugh, and mock, jeer, and aren’t worried at all.
C. Show the description of the Umbreed army, and the slaughter, raid.
Audio: Soundtrack: folk, intro. Casual. happy. Interrupted by drama, ( like beethoven storm) when Shaman describes the raid.
Dialogue: Voice acting. Shaman. Governor. Other Committee members. Laughing mocking people.
Visual: Background. a painting of the Temple antechamber, the Jongo, and Wikkoth, and the 4 interns and shaman in foreground or left side, entering, with trepidation. Details: heads on pikes, as icons. Headless bodies as counters, icons, buttons.
Map: details of huts, locations of cast. Tent of shaman.
( style of D& D, or Tolkien- appears handwritten, or calligraphy on a scroll: rather than perfect font, of Skyrim- Can start with type links, – then use scans of lettered hand drawn, as images that link to page locations of map items )
Cast: details of each cast, list, and info – character sheet.*
Variations: costumes, physiques. ( later can figure out how to set up a dress up doll, character creation, and save the details, to use as the characters- for now, just have new art, for several versions)
Audio: soundtrack background: a sweeping, dramatic intro theme, that plays each time the main menu is open ( after the intro preview drama: while maybe is a one time cinematic when the game starts) – that blends epic, with anticipation, and horror; segues into metal, and classic.
Voice over: actress/actor . 1. introduces name of game: “Congo Jongo: Wattali: Massacre“
( last word said with a menacing hiss, The first two words of title, said brightly, like an upbeat cartoon intro).
Map audio: soundtrack background –
( a tedious, bach-like, piano piece that is fast, and many layered melody. Followed by a simple, progression of chords by a wood wind or brass, bass instrument; choir. about 15 seconds excerpts, spliced together. that repeat, loop, auto play)