Words from the Creator
Weds Oct 7 – 7:41pm
I wanted to describe some of the images, and their applications.
A) The 14 images in Sept 3rd Atelier ( composition book):
To incorporate creatures, thus non-human, villains; like Morlocks from H.G. Wells Time Machine.
Which prey on humans, used for experimental hybrid breeding. The large reptile like creatures, are the Dreksun – from another dimension. Their metabolism, doesn’t decay. Thus they are ‘immutable‘, undying. Their blood, and the introduction of a parasite (the genetically engineered “umbreed“), keeps the human hosts alive.
The ‘insemination‘ of the female humans, is for the purpose of breeding hybrids, which can function in the universe where the humans originate (aethyrvast), to dominate it, by invasion, through the B’n Thof’Oram’en ( trans dimensional portals).
The scenes ( sequence) with Dreksun ‘inseminating‘ the humans, which are grown in Dreksun cloning chambers, would be objectionable by most mainstream censors; because of the depiction of genitalia, intercourse, rape, sodomy, dismemberment and gore.
The story, symbolism and presentation, of the Dreksun, is similar in spirit to the Morlocks; artistically, it can be presented as lurid-max, style; with anatomy details, color, and idealized forms – with the lore. The Dreksun are enemies of humans, and their practice is like that of treating humans like livestock; chattal. The Dreksun, are not humans, and are the enemies of the humans.
The origin of the Biresan, comes from clones which escape, and form resistance groups, and rescue teams. Over time, the Biresan develop their technology, and the war between the Dreksun, and other aliens in Nyhaelos ( their universe; not in aethyrvast) grows in scale, of technology.
The outrage evoked, by the Dreksun, is motivation for the Biresan fighters, to fight them. Thus, the lore, and story, have villains, and protagonists, designed; as opposed to just isolated lurid scenes. The behavior of the Dreksun is viewed, unambiguously, by the characters involved, as despicable, cruel atrocities, from the perspective of the humans; the Dreksun involved in the hybrid breeding, however view the humans like livestock.
This paradigm, can be used to convey the social dynamics of racism, and the view point of various activism around flora and fauna harvested for resources; including environmental conservation, and global warming.
The umbreed parasite, allows the regeneration of parts, by the host. When the human host is decapitated, an umbreed head grows in its place, that mimics the matrix of the human; but, the umbreed, is susceptible to influence by the Dreksun overlords; and thus, used to create ‘zombie-like’ armies, drones ( so to speak), that obey the Overlord Dreksun; through devices – artifacts, that implement commands ( like controllers, of remote controlled vessels, or robots). The human hosts, that weren’t decapitated, sometimes, succeeded in rebelling, escaping, and retaliating against their captors. The original groups that escaped, formed the foundation of the Biresan, which, have immutable blood, and are also undying, and pursue the Dreksun, to put a stop to the human slavery, and defiling of nature.
B) The vintage ( recently delivered) – Sept 4th Weekly, such as Planet comics #35*, #39, and the mermaid cover , by Genzoman**, and the late Michael Turner***, who created “Fathom” – which I’ve come to admire, for it’s illustrations of the ocean, which is a place I’ve spent alot of time , in awe of the vastness, and power.
* ( a personal ‘grail’: being a comic, whose cover – by Lily Renee, was featured on the Overstreet comic price guide, my dad got me in the mid 90’s. A thumbnail, I saw in black and white, daily, for years, before going on the walk to the school bus stop, every morning. )
** Genzoman’s art features in various Hearthstone card illustrations. It’s nice to see his work featured in ‘physical ‘ comic books. It’s a modern, blend of digital color, that has inspired Lurid -max.
*** Turner’s untimely passing, due to cancer, leaves his works as a legacy that is being appreciated, in a unique additional light, that he isn’t making anymore of it.
Thurs July 2
8 Vintage References Delivered***: Cavewoman 2015 Convention book*, Internet Exclusive*. Lorna Jungle Girl #12; Vampirella #96**; Jumbo Comics #122; Tales of Voodoo Vol 2 #4; Jungle Comics #127; Jumbo Comics #132.
*( From Amyrl:Bud Root cover art),
** Warren Magazine
***Yesterday and Today.
Thurs June 18
Delivery ETA will be determined, after I submit the script*.
( * Links are to her previous work for me. A subscriber also showed interest for her first read. I Acquired Broadcast rights for the entire 700 word New script: in progress; it’s written, I’m just editing. )
I’ll be working on this script till it’s done. I ordered it, and shes waiting for me to upload the finished script.
ETA, early next week.
Goal is to get key dialogue from best scripts; if possible song, trailer, tagline, menu, game design html; within 700 words. (I’ve written thousands; the task now is to edit*, and compile, to get key parts.)
*If I am still editing the script in 3 days, I can post some images in the interim.
Tues June 16 – 8:57pm. I am writing Scripts for Voice Over Actress orders*
I Can update in detail after:
*- will complete after Weds June 17 11pm – ie the evening of Thursday June 18**
** ( with new art, and any scripts I order: and new ETA’s for any new voice over actress audio recordings)
I am currently planning to make a Zaydimar script order – with broadcast rights. And Possibly, orders, for scripts nearly ready***: Skerrah, and possibly alternate reads of Thermidor, and aforementioned. Most of it is ready to go; but I had some new ideas for Zaydimar, and it’s most efficient to get multiple readings, and pay for 1 single broadcast license for all of it.*
***( depending on how much I can get done writing/editing; script dialogue, proof reading)
*What ever I successfully complete, and order by approx midnight tomorrow, can be material for posting on the internet, and advertising Zaydimar. Some of it will be exclusive dialogue, with art probably only featured here, and some will be for mainstream; all in the persona, and story arc of Zaydimar.
Without further ado, I will resume scripting Zaydimar ( et al), the remainder of tonight, all day tomorrow, and report back the day after- ? Thanks for your interest!
The Price of a Voice
I grew up, in a time where media was reflecting the 70’s content, and adding a more balanced upbeat, positive aspect; survivors, fixing the doomed predicament, rising above, any conceivable dire situation.
I felt, that I could have more ‘positive impact’ , as a voice bearing the aforementioned context of my generation; rather than feel alienated, in the presence of the ubiquitous current representations.
If I make no effort, I have no voice – and those who do, become the default environment.
Added Sept 24 10:17pm –
Did some useful rearranging of furniture, to make space, in the outdoor studio. Carried 2 doors, with glass, see through panels ( heavier than most doors; approx 70 – 90 lbs) One 5th of a mile, walking (overhead, in front, sides*) began putting approx 450, comics from my original highschool collection, in fresh mylar and boards. ( mylites 2; with fullbacks)
*A neighbor, trained in golden gloves boxing, called me’ the hulk’**; was nice to get some exercise outdoors. But, I’m definitely planning to have the ideas for my original comics ‘fleshed out’, as much as I can***, so that when I focus on the art, and presenting ‘stories’ using the ideas, I have a place to share each genre (including lurid, pre-code horror).
To write with the most flexibility, and patience in developing concepts to the most potential for an on going original comic, a certain threshold of physical stillness, is more efficient ( than working out, strenuously, daily; which although, great for drive, seems to take from the total capacity, time, and writing volume.
It seems my best character, world-building, plot, writing, comes from being ‘playfully’ engaged with writing, as a priority. Whereas, episodes, based on the aforementioned, drawing, inking and coloring can be done during strenuous training.
But large scale, designing, concept creation, interacting with many other stories, learning, and retaining new skills, ( in software, or drawing style) becomes incrementally difficult, with the increased level of physical recovery required for strenuous physical activities.
That said, the plan, was to set up all the concept art, scripts, for origins, and world building, for the first 5 main brand/genre ideas. Script, and illus strate the main sequences for visual novels I had planned audio and animations; such that I had ideal concept art to represent anything I might refer to. Then do balanced strenuous activities, and enjoy being a ‘fine artist’ ; using the lore I designed, to create paintings, and stories, based on what I had thoroughly thought through. That’s the main reason, for so many drawings, so frequently, and not the embellished inked and colored pieces that I am looking forward to.
The main advantage to developing the world building, concepts and plot, for the 5 brands, is that each time I hire actresses, I can get segue dialogue for cross-overs and video games specific narratives. Rather, than skimp on design, and go right to what I am most comfortable with ( fine art illustration) – because I have seen numerous examples, in comicbook history where great artists, make their own characters/story, and it is evident that their art skill, is limited in it’s ability to elevate a poorly conceived design and story.
[ There are other examples, like, imagining, what ” The Predator” would have become, if they hadn’t took the time to get a better creature; some of the early designs, are hard to imagine as resembling “The Predator”; or some of the proto types of Darth Vader, ect]
But, with a well conceived world/story/characters, IP like Batman, Wonder woman, The Crow, Aliens, The Predator, Nightmare on Elm street, ect it’s easy for any decent artist/writer to put together something people are interested in, that convey a unique perspective on an established IP.
It seems there are a multitude of legendary writers, and artists, but not nearly as many IP’s. The IP’s with staying power, generally have the most meaning to the creator, and are informed, and reach a specific audience, with depth, insight, and a transcendental quality.
For the projects I have planned, there are many aspects to develop.
** During the relative isolation of ‘social distancing’, and unemployment for many, ( frustrating news), and abnormally hatefully/divisive political atmosphere, it is refreshing to get an unexpected ‘compliment’ from someone who is experienced in the form of martial arts: American Boxing – [ whilst I spend most my physical energy, sprinting to get ideas down on paper, on the computer, uploaded to the site, and plan the next step; while doing everyday chores, and finding fresh reference material, and the time in the day to try to get as much done as possible. Looking forward to the days, when I prioritize the ‘art’ aspect, which meshes well with strenuous physical activity. The business aspect, the conceiving, for the first time, of logos, titles, and ways to present stories, in various genres ( keeping track of which audiences, each story, and cast are designed for), the researching, and acquiring of tools, software, platforms, references online, are paramount, in making the former, something I can continue to do profitably/successfully, and are done out of a sense of responsibility, to exercise discipline, to supplement the process of art, which I love. ]
Thanks for supporting my art endeavors! Have a great week.