ETA Feb 27 2020: Delivered Feb 28*.
* [ deadline was 2:18am on Feb 27 ( which was confusing, as posted – for the actress, who assumed it meant Feb 28 at 2:18am ]
1,500 words: The longest, and most dense narrative. Words specific to lurid pre-code horror scenes, were almost every word ( after the intro section one: very specific in the last section). She read it, with gusto.
Files were time consuming to trim – eventually, had to stop. Unlike, smaller audio files, the many segments she presented, were part of a large open file*, so they had repeats of the full audio, after each section’s recording.
So, I trimmed those, just now- and listened to the tracks to see what I had already trimmed.
* like a giant template, with new content, overlapping the previous. Not sure why; but I told her I could edit with audacity and save her the trouble.
( In the 4 days since, I’ve started kickstarter : still need to submit art – before they’ll review it. Began drawing on the easel regularly ( making some preliminary Zaydimar character designs.
Inquired to Fastner and Larson, about a commission; related to the visual novel. Posted the 2nd logline, and posted positive reviews – it was touching to see, she put my review, first on the page, and featured the sample, for her customers; really classy.
I set up my mic, and began recording soundtrack themes ( it will be something, I can develop regularly – and then edit later, and replay most presentable themes).
The following Sections are more detailed ( lurid pre- code horror) – she read it so composed; a real trooper. She has an audio book narrative style, for mostly SFW. So far, all the scripts I’ve had read, the actresses post on their sample pages, to show others – but this one hasn’t appeared yet. Nonetheless, she is a good sport. And seems mature enough to be able to stomach the heavy content.
As intense as it may seem to listen, or read the script; how many more times, I have to, during it’s development: thus, following a strict regimen, of outdoor studio work, for sunlight, and vigorous exercise ( and proper nutrition and health)- and a diversity of references, tasks, and variety – are the key to not getting weary, burned out, or overloaded.
Minimal social media, or recreation use of the computer; while developing the content – later, when I have products I can market, there will be time for social media. Learning how to juggle the tasks – in as much, as it is most efficient, and promotes further development of art, and excellence.
Since Thermidor is edutainment/historical fiction; it still is PG-13 SFW. nonetheless, the narrative segments, following, are quite lurid; so much so, it sort of becomes surreal; like Clockwork Orange, Schindler’s list, Cloud Atlas, World War Z, Resident Evil or I am Legend.
I don’t think I’ve heard this much quantity, duration and amount of detail; in the narrative – anywhere else.
It is integrated into a plot, but much more ‘terror’ than the plot, in these sections. Plenty of narrative to use in any visual novel; envisioning a sort of slide show type presentation, full color; using historically informed backgrounds, and costumed characters, crowd; with series of sequences, depicting the scenes from the narration; clicking, to advance ; or choose to visit other locations, or characters to start animations.
With voices from the individuals, and multiple voices simultaneously for the crowd ( and sound effects for as many aspects as possible). As well as musical themes, drum rolls; ect,. [ though sounding like a lot of tasks, it will be straightforward, and less time consuming to make the audio, than all the finished art.
I look forward to writing the 3rd Thermidor script: I have a rough outline, and plan for scripts 3, 4, 5 and 6 ( writing each would take about 3 days per script).